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Analog Games

My love of board games is only matched by my passion for making them! At R.I.T., I gained experience in board and analog game design, developing and designing multiple unique games – some of which are currently awaiting production!

Slacker

Slacker is a snappy, sly, card drafting game where you’ll master the art of working with and against your group-mates to complete a school project. Attempt to contribute the least amount of work hours while still getting a passing grade, and trick your friends to work while you take the day off!

 

I am the lead game designer on this project, creating and refining its premise, mechanics, and rules.  I and the rest of my team No Brain Just Bones are still working on this game, which is currently in late production.

Cannibal Kitchen

Cannibal Kitchen is a hectic, real-time kitchen management game where you must work together to keep your new fusion restaurant open. Feed (or feed on) your customers by rolling dice, passing around ingredients, and running around the kitchen as orders pile up! The kitchen is against the clock, so will you be the next cannibal superstar chef, or just another entrée?

 

Cannibal Kitchen is an experimental real-time board game I designed where players have to physically run between stations and boards spread around the room. The game is currently still in development under my team No Brain Just Bones.

Devil In The Details

Devil In The Details is a PVP warlock dueling game. Make deals with demons to grow your power, and destroy your enemies by rolling dice and activating devastating magic. But watch out – the deals you make have prices, and the devil will try and catch you in the details!

 

I designed Devil In The Details while taking heavy inspiration from the game Dicey Dungeons to challenge myself to adapt its mechanics to an analog space.

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