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TTRPG & World-Building

A long-time passionate fan of role-playing games of all kinds, I have worked in this realm for many years, writing both tabletop and live-action RPG systems and worlds. I am also an avid GM, running games for more than 8 years on a weekly basis with many different TTRPG systems.

Sunburn

The First Middle-Eastern International LARP

Sunburn was a three-day, international, post-apocalyptic, Live Action Role-Playing (LARP) event taking place in Israel’s Negev Desert. Sunburn hosted 250 players, drawing participants from as far as the Netherlands! The game had an 80-page lore book and a 30-page rule book, written in both Hebrew and English.

 

As the game director, I coordinated world-building, mechanics, and plot. I ensured all teams kept to schedule and were working with the same vision both during production and the event itself.

A Fabled TTRPG

The Fabled Few

The Fabled Few is an urban fantasy TTRPG system revolving around a world where Fables are more than just stories – Fables are alive, and grow stronger the more humanity retells and remembers them. To make sure they never get forgotten, Fables force humans to retell them, making them reenact plots against their will. After a retelling, some humans gain the ability to see into the magical realm. The survivors of the retellings are called Epilogues, and with their lives changed forever, their story is just beginning.

 

The Fabled Few is a TTRPG system and world written by myself and my fellow teammates at Team 3. I was the lead game designer on the project, in charge of mechanics as well as assisting with world-building.

Rolling Troubles

A 5th Edition Arcane Punk Western

"Our great plane is one of many wonders, but none compare to the majesty of the Sun Chaser! The Sun Chaser is not just your average form of transportation! No, my friend! Stretching over 20 cars and traveling by the power of its wonder of artificery, The Eternal Star Core Engine. So join us on the ride of tomorrow, today! And ride aboard the Sun Chaser."

 

Rolling Trouble is a short module I created revolving around the "Sun Chaser," a new train advertised to have an eternal engine that requires no fuel or energy. The module takes place over a train ride that goes horribly wrong and follows the players as they try to save the Sun Chaser and its passengers from crashing.

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